Specializing in character rigging — anatomical and hard surface. Passionate about the technical side of 3D, building tools and systems that make rigs smarter and pipelines faster.
Full facial and body rigs built for animators. Anatomical deformation, corrective blend shapes, and facial action systems that feel natural to use.
Mechanical rigs, constraint-driven systems, and complex hierarchies for vehicles, weapons, and props. Clean and predictable for production pipelines.
Python scripting in Maya — building tools that automate repetitive tasks, speed up rigging workflows, and give artists more time to focus on what matters.
Deep knowledge of Maya's rigging ecosystem — nonLinear deformers, component tag system, matrix rigging, and the node graph. Comfortable at the technical floor.
Actively looking for my first professional role as a rigging artist. Open to remote, hybrid, or relocation opportunities worldwide.